Research

I'm a computational geometer--I design and analyze algorithms and data structures to manipulate geometric objects like points, lines, curves, spheres, polyhedra, and so on. Specific problem areas I work in include basic questions in combinatorial geometry and topology; analysis of realistic geometric inputs; geometric range searching; algorithms for continuously changing data; and applications of geometric algorithms to computer graphics, computer vision, robotics, spatial and temporal databases, and mesh generation.

My research is currently supported by National Science Foundation under an MSPA grant (DMS-0528086). Most of my past work has been supported by NSF under four different grants — an NSF Mathematical Sciences Research Postdoctoral Fellowship, a CAREER award (CCR-0093348), two ITR grants (DMR-0121695 and CCR-0219594) — as well as a Sloan Research Fellowship.

My stuff

My local colleagues

My global colleagues

Me again

Here's a picture of me working in Barbados. The small folded-up piece of paper (a chain of right isosceles triangles joined along their short sides, or an unfolded paper football) and the larger multicolored toy (a chain of quarter circles joined end to end) can be moved in precisely the same ways. So in some sense, these two objects are "the same". I'm admiring the isomorphism, which is a fancy mathematical way of saying "staring off into space". My hair and my glasses are both smaller now, but alas, not my eyebrows.


I came in late to Jeff Erickson's 8:30 pm talk on "Lower Bounds in Computational Geometry." Jeff's a CS grad student at Berkeley, and when I emailed Yarvin to ask if he knew this guy Jeff who did theoretical computational geometry, he responded, "Theoretical computational geometry makes me ill."


Jeff Erickson (jeffe@cs.uiuc.edu) 16 Aug 2005